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Battleguard Rage →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card. | |||||
password:42233477 | |||||
Average Rating Score | 3.8(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Battleguard Rage (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Battleguard Rage" card reviews and rating scores
3.8(8) |
|
0% | (0) | ||
0% | (0) | ||
50% | (4) | ||
25% | (2) | ||
25% | (2) |
シエスタ
2019/06/19 14:50
2019/06/19 14:50
The enhancement value is reasonable, but Trap is a bit painful with enhancement cards. You can aim for counterattack, but it's an era with a lot of removal, so it's a bit tough.
And as for the bounce at the time of battle destruction, although the use of GY can be blocked, effective opponents are selected, and the inflexibility of forced effects is a flaw.
Somehow, I can't deny that it's half-baked, and I think it's a card that's hard to handle. There are tons of other cards that should be prioritized.
And as for the bounce at the time of battle destruction, although the use of GY can be blocked, effective opponents are selected, and the inflexibility of forced effects is a flaw.
Somehow, I can't deny that it's half-baked, and I think it's a card that's hard to handle. There are tons of other cards that should be prioritized.
はわわ
2018/03/29 0:16
2018/03/29 0:16
ATK 1000 up isn't bad, but not enough to go out of your way to use as a trap
Also, even though he doesn't activate GY due to the bounce, the forced effect is too shit
Even if you return it to your hand, it will only be reused.
Also, even though he doesn't activate GY due to the bounce, the forced effect is too shit
Even if you return it to your hand, it will only be reused.
風鼠
2014/11/24 13:54
2014/11/24 13:54
A Continuous Trap that adds the effect of increasing ATK of monsters and returning destroyed monsters to the hand. The enhancement value is destroyed with a passing score, and he is strong against monsters that are activated when sent to GY, but with "Airman" at the top, he also returns monsters that he searches when summoned to his hand, so he can defeat his opponent. A card to choose from.
スクラップトリトドン
2014/09/29 10:49
2014/09/29 10:49
His Hyper Voice in Battleguard! ▼
Equipment-like Trap that bounces not only Battleguard but also Warrior by 1000 and battle destruction from GY to hand.
While leaving the rising value of 1000 up, the point of bouncing is also excellent.
Although it allows the reuse of the effect because of the compulsion, it is an excellent card as a surprise attack, including the wide target of Warrior.
Equipment-like Trap that bounces not only Battleguard but also Warrior by 1000 and battle destruction from GY to hand.
While leaving the rising value of 1000 up, the point of bouncing is also excellent.
Although it allows the reuse of the effect because of the compulsion, it is an excellent card as a surprise attack, including the wide target of Warrior.
まーらいおん
2014/06/24 17:47
2014/06/24 17:47
Battleguards! It's not a Battleguard! !
1000 points up is nice, but is the bounce a little tight?
Where you want to use it for monsters that have no trouble even if you return it. Or if you can go back and P...
1000 points up is nice, but is the bounce a little tight?
Where you want to use it for monsters that have no trouble even if you return it. Or if you can go back and P...
とき
2014/04/18 20:16
2014/04/18 20:16
How you look at the bounce to your hand is how you look at this card.
It is solid and strong that he can strengthen 1000 with Continuous Trap, but there is a forced bounce.
There are many opponents such as Recruiter that work effectively, but it is weak against cards with summoning trigger effects, and it gives room for reuse of extra cards that have a lot of single stabs.
Rather than using it right away, it's a card that should be used considering the opponent's deck, including RBI enhancement.
It is solid and strong that he can strengthen 1000 with Continuous Trap, but there is a forced bounce.
There are many opponents such as Recruiter that work effectively, but it is weak against cards with summoning trigger effects, and it gives room for reuse of extra cards that have a lot of single stabs.
Rather than using it right away, it's a card that should be used considering the opponent's deck, including RBI enhancement.
サンダー・ボルト
2014/04/18 19:42
2014/04/18 19:42
Even if the enhancement value is a passing score, the bounce to the hand is forced, so it can be a plus or a minus, so it's a bit of a difficult card. It's effective to some extent for decks that use GY a lot, but it's still hard to use because it can return cards that you don't want to bounce, such as "Airman".
グレイ
2024/07/31 20:34
2024/07/31 20:34
Decks with "Battleguard Rage"
* is adopted as a key card.
● 2015-02-27 BKB ~ Runaway King! Battleguard~
● 2014-04-20 Seeking advice
● 2021-12-15 Barrier Barrier Battleguard
● 2018-11-16 Battleguard 1-go 2-go
● 2014-05-03 Barbarian Feast Lv5 Deck
● 2018-08-09 the king who protects the brave
● 2014-06-02 Decreased number of cards
● 2014-08-06 Battleguard Rokubu
● 2014-10-04 lukewarm terranite
● 2015-08-08 Does it make sense to stand up? Hamburger Deck
● 2016-01-10 The Six Samurai Deck
Card Category and Effect Category
Effect:Destroy Trap
Effect:self-destruction, Destruction instead
Effect:return to the hand
Effect:gain ATK
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE DUELIST ADVENT | DUEA-JP068 | 2014-04-19 | Rare |
Ranking and View Num
Rating Score Rank | 10,411 / 13,171 Cards |
---|---|
View Num | 11,910 |
Others
Japanese card name | バーバリアン・レイジ |
---|
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